Dead Space Extraction Review
; Author: Tom Hewitt
Amid the sea of wavey controlled party games and princess pet on ice tween games, the Wii has become the natural
home to a particular gaming genre; the on rails light gun blaster. Once a staple of arcades and home consoles, it's
fallen out of favour in recent years on the home formats, presumably because it required additional lightguns, which
were often expensive and less than accurate.
The Wii-mote makes an obvious replacement for a light gun though, which no doubt explains the prevalence of the
genre on the console. House of the Dead 2 & 3, Overkill, Resident Evil: Umbrella Chronicles, the excellent Ghost
Squad; all have found a new home on Nintendo's white box. And here to join them, is EA's first step into the arena,
Dead Space: Extraction!
Set shortly before the events of the original Dead Space games on Xbox 360 and PS3, Extraction allows you to
experience the outbreak of the horrific infection on the mining colony, before blasting into space as you try to reach
the "safety" of the Ishimura spaceship. With plenty of subtle tie-ins to the previous title, Extraction does
an impressive job of expanding on the Dead Space universe, without bewildering new players.
Gameplay is fairly standard lightgun stuff. Aim your Wii-mote at the screen, pull the trigger button to fire at
nasties, reload, rinse, and repeat. So far, soTime Crisis. Additional Wii functions offer some difference however. A
rapid shake of the Wii-mote lights your glo-worm torch. A flick of the Nunchuk stick switches weapons, ranging from
industrial tech such as welding gear and rivet guns to military grade machine guns and flamethrowers. The icing on the
cake is the alternate fire mode - twist your Wii-mote to change to your secondary attack with each weapon. It looks
and feels just right!
As in the HD versions, Dead Space?s characters are equipped with a ?rig? that allows them extra capabilities,
including a kinesis function to grab distant objects, and a stasis mode which can slow down fast moving targets. Added
into the standard lightgun format, they really add tactical choices to your play, and it never gets tired freezing a
freakazoid before hurling a giant crate at its face, finishing it off with a rivet gun to the joints!
Where Dead Space: Extraction excels is in the cinematic presentation. Not content with just throwing waves of
enemies at you in between occasional cut-scenes as is the norm, Extraction instead feels like being in a sci-fi /
horror film. Other characters talk to you as you walk towards your goal, with the camera panning round to show off the
scenery. In-between shooting segments are filled with some great camera movement, suggesting that you really are
crawling down that air vent, or searching an abandoned building for a way out. Also, the pace is quite slow and
measured, allowing the atmosphere to soak in, the tension to rise, and the characters to develop, before another
panic-stricken burst of gun fire and skittering re-animated cadavers makes your heart pop out of your mouth and your
gaming buddy squeal!
Ah yes, you can play Extraction in co-op mode, with the added benefit of drop-in/drop-out, meaning that you can
start on your own, your mates can jump in when they turn up, and they can easily leave without having to quit the
game. A very nice touch, and one we'd like to see in more multiplayer games!
Developer's Visceral have done an incredible job of capturing the look and feel of the splendid originals,
especially on the technically limited hardware, and they?re to be commended for creating such an atmospheric gaming
environment. From dimly lit air vents, to filth encrusted sewers, the place feels like it really is a working space
ship. Character animation and lip synching is also of a high standard, but it?s the acting and script that really
deserves praise. It's great to see a game with such care taken over something that often feels tacked on. The dynamic
between the main character and the other survivors feels genuine, and we've seen big budget movies with less
believable characters!
Negative points? The creatures sometimes don't seem to react to being shot as much as you'd expect, which creates a
feeling of lack of solidity to your actions. Also, the game sometimes fires up an instruction on-screen seconds after
it's no longer possible to do anything about it, meaning an annoying restart. The only other thing we can think of to
pick on is the extremely narrow window of opportunity for grabbing some power-ups, but that's kinda the point of these
games - split second reactions are the order of the day, so we'll let it slide. Be warned though!
With weapons to upgrade, multiple difficulty levels to complete, a fine co-op mode, and an additional score
challenge mode to test your skills, Dead Space: Extraction is one of the finest lightgun blasters we've played in
ages, and it comes highly recommended to anyone looking for some real grown up gaming on their Wii.
Perfected -
- + Fantastic cinematic atmosphere.
- + Great panicky gameplay.
- + Drop in/Drop-out co-op mode.
Infected -
- - Occasionally glitchy on-screen help.
- - Lack of real impact from weapon hits.