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Professor Layton and the Spectre's CallDSi and DS Lite

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Product summary

Professor Layton and the Spectre’s Call is bursting to the brim with brand new puzzles… See more

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Professor Layton and the Spectre's Call Product Details

Released on 25-Nov-2011.

Professor Layton and the Spectre’s Call is bursting to the brim with brand new puzzles to challenge and delight both seasoned Professor Layton fans and those new to the series. The exciting storyline, set three years before the events of Professor Layton and the Curious Village, follows the story of how Professor Layton first met his soon-to-be trusty assistant Luke. Players will also be introduced to Layton’s female assistant, Emmy, who is keen to work with him to discover the mystery behind the Misthallery spectre. The more puzzles you solve, the closer you will get to cracking Layton’s latest mystery.

This new instalment still features the animated charm and hand-drawn art that has featured in the previous Professor Layton titles, as well as lots of brand new content. Brand-new minigames and all-new episodes can be unlocked as you progress through the game. Each episode offers you a glimpse into the life of some of the interesting characters that you meet while solving the case.

As well as guiding Layton through this captivating new storyline, you can also get to grips with three new minigames. Lay a train track for a small model train to pass through all the stations and reach the goal, or juggle verbs to get the right performance on stage. The third new minigame involves you guiding a fish around an obstacle course to collect golden coins.

However, if you are new to the series, this is the perfect time to join the millions of existing players across Europe, so be sure that Professor Layton and the Spectre’s Call is at the top of your Christmas wish list this festive season.

Professor Layton and the Spectres Call on Nintendo DS Features:

  • Over 200 new puzzles to solve
  • Fourth instalment in the popular Layton series, and a prequel to the first game, which shows the player how Layton met his young apprentice, Luke.
  • New puzzles to enjoy; all puzzles use the Touch Screen
  • Title: Professor Layton and the Spectre Call
    Platform reviewed: Nintendo DS
    Review Date: 28.11.11

    Fun for veterans and newcomers


    The Professor Layton series isn exactly full of surprises at this point. The developers work with a familiar set of pieces and make them come to life beautifully. Youe got your titular professor, his young assistant Luke, and a bunch of zany supporting characters. And, of course, youe got your puzzles. Dozens and dozens of puzzles - from maths teasers to squirrelly linguistic trickery, to the dreaded sliding-block conundrums. Theye all here in the latest Layton adventure, Professor Layton and the Spectre Call.

    But that not to say that the puzzles have become stale. No, in fact, the amazing thing about the series is that the developers keep coming up with fun new ways to challenge players. The simple puzzles - gorgeously rendered with a compelling hand-made feel - are almost as tough for experienced Layton fans are they are to newcomersut are accessible to all.

    Time travel


    This fourth Professor Layton is a prequel, going back to the adventure where Layton and Luke made their fateful first meeting. With his research assistant Emmy, Layton heads to a remote English village called Misthallery that tormented by a huge, mysterious spectre. This ghost visits in the night and wrecks the local buildings, and Layton job is to figure out who behind it. His first tantalizing clue: Luke is somehow able to predict when and where the spectre will appear. And with that, the mystery is afoot.

    The people who live in Misthallery are the usual bunch of friendly weirdos who are united by one thing: their obsession with puzzles. Theyl be happy to tell you which way the criminal ran, but only if you can tell them, for example, how to guide a hungry cat out of a little maze, using only three fish. Sure, it nuts, but everything is so cute and enjoyable that only a true spoilsport could find room to complain about the silliness.

    Mini mischief

    Another recurring feature of the Layton games is the professor trunk, which is filled with mini-games that unlock more and more of their secrets in the course of solving the mystery. The games run the gamut from simple to fiendishly tricky. The most straightforward is the puppet theatre, which asks players to fill in the blanks of the script for a puppet vignette so that the plot makes sense. It a fine bit of fluff, if unmemorable.

    There also an aquarium game, in which you must guide a fish around its tank by strategically redirecting its path with big bubbles, and Mouse Alley, a mice-themed take on shooting-gallery games like the old Hogan Alley. The most interesting of the mini-games is a train game in which you must lay track that will guide a locomotive through its route and to a terminal. Sounds easy enough, except that the train route is bedevilled by close encounters with trees, cars, and other trains. Threading the needle to find the right path to the finish requires an agile mind.

    A rare attention to detail


    Because not everyone wants the ultimate challenge, Spectre Call offers players a number of lifelines. There a generous hint system (activated by spending int coinsthat are hidden throughout Misthallery) that can give you a nudge in the right direction when you most need it, and not every puzzle must be solved in order to finish the game. Touches like this make the game enjoyable for a wider range of ages and play styles.

    This series may not be full of bold new nnovations,yet it hasn become repetitive. Like its predecessors, Spectre Call is made with a rare attention to detail and quality. Within their formula, the developers do their best to keep the game vibrant and interesting. More often than not, they succeed.

    Our rating: 9.0

    SPECTACULAR:
    - Scores of new puzzles
    - Variety of cool mini-games
    - Engrossing story

    SUSPECT:
    - Much the same as previous games
    - Dialogue scenes can run a bit long
    - Interface is clunky in parts

    Published: 02/12/2011

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